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Skynet

Skynet is a lightweight online game framework, and it can be used in many other fields.

前言

本仓库skynet支持windows下运行,只支持visual studio 2013,请确认你的编译器已经打好SP4补丁

因为很重要,所以强调一遍,请给你的vs2013打上SP4补丁,否则会编译出错。

此版本修改自官方版skynet,改动部分如下:
1、sproto修改,添加了real(双精度浮点数double)的支持,以及variant类型(可以是real/int/string/bool)的支持
2、windows下不支持epoll,故采用event-select网络模型模拟epoll来保证最小改动skynet源码的情况下,实现网络通讯
3、windows平台下没有pipe兼容的接口,采用了socket api来模拟这一机制
4、控制台输入,hack修改了read函数来模拟读取fd 0(stdin)

编译

windows:
使用visual studio 2013直接打开build/vs2013/skynet.sln即可,目前暂时只支持这一个版本的编译器

linux/macos:
官方版一样

运行

windows:
1、工作目录设置为skynet.exe所在目录,默认为 $(ProjectDir)..\..\
2、命令参数设置为config文件的相对路径,如 examples/config

linux/macos:
和官方版一样

Build

For windows, open build/vs2013/skynet.sln and build all You can use vs ide to debugging skynet

## Difference between offical skynet
1.sproto support real(double)/variant(real/int/string) field type
2.used event-select to simulate epoll
3.use socket api to simulate pipe()
4.hack read fd(0) for console input

For linux, install autoconf first for jemalloc:

git clone https://github.com/cloudwu/skynet.git
cd skynet
make 'PLATFORM'  # PLATFORM can be linux, macosx, freebsd now

Or you can:

export PLAT=linux
make

For FreeBSD , use gmake instead of make.

Test

Run these in different consoles:

./skynet examples/config	# Launch first skynet node  (Gate server) and a skynet-master (see config for standalone option)
./3rd/lua/lua examples/client.lua 	# Launch a client, and try to input hello.

About Lua version

Skynet now uses a modified version of lua 5.3.3 ( https://github.com/ejoy/lua/tree/skynet ) for multiple lua states.

You can also use official Lua versions, just edit the Makefile by yourself.

How To Use (Sorry, Only in Chinese now)

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A lightweight online game framework

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